Values of your critical resources are contained within the player HUD in the top left corner of the screen.
TIP: Runic energy and the Urge bar will pulse when they are full.
|Player Level||You will gain XP from killing enemies. Each time you accumulate a required amount of XP, your overall level, and stats will increase.|
|Health||Each time you sustain damage from enemies, you will lose a portion of your health.||Run out of this and you die. Pretty simple.|
|Focus||Certain skills require increased focus to perform.||When depleted this bar will refill fairly quickly.|
|Runic Energy||Required resource for rune techniques.||Damaging and killing enemies will increase this. You can also find some pickups hidden in breakable objects that will fill small amounts.|
|Urge||When your Urge is not full, your body will attempt to automatically recover lost health. For each health you recover however, your Urges will also increase.||When full, you will have a hard time trying to recover health. You will need to "release" the Urge in order to balance yourself out again.|
|Ammo||For ranged weapons (bows) you will need ammunition to fire. This counter shows the quantity you are holding in your main hand.||You can swing arrows as a melee weapon. This can be handy when trying to conserve ammo.|
|Artifact||Shows the ability tied to your actively equipped artifact.||If the artifact effect requires a counter (example: raised zombie count) then you will see it displayed here.|
|Breath||When underwater, the artifact ring becomes your breath meter. Run out of breath and you will begin taking rapid damage until exiting the water.||The rune "Laguz" removes the need for underwater breathing.|