Interface
Values of your critical resources are contained within the player HUD in the top left corner of the screen.

Resources
Name | Purpose | Notes |
Player Level | You will gain XP from killing enemies. Each time you accumulate a required amount of XP, your overall level, and stats will increase. | |
Health | Each time you sustain damage from enemies, you will lose a portion of your health. | Run out of this and you die. Pretty simple. |
Focus | Certain skills require increased focus to perform. | When depleted this bar will refill fairly quickly. |
Runic Energy | Required resource for rune techniques. | Damaging and killing enemies will increase this. You can also find some pickups hidden in breakable objects that will fill small amounts. |
Urge | When your Urge is not full, your body will attempt to automatically recover lost health. For each health you recover however, your Urges will also increase. | When full, you will have a hard time trying to recover health. You will need to "release" the Urge in order to balance yourself out again. |
Ammo | For ranged weapons (bows) you will need ammunition to fire. This counter shows the quantity you are holding in your main hand. | You can swing arrows as a melee weapon. This can be handy when trying to conserve ammo. |
Artifact | Shows the ability tied to your actively equipped artifact. | If the artifact effect requires a counter (example: raised zombie count) then you will see it displayed here. |
Breath | When underwater, the artifact ring becomes your breath meter. Run out of breath and you will begin taking rapid damage until exiting the water. | The rune "Laguz" removes the need for underwater breathing. |